Prototyping for game design: What I taught game design students to do to prove themselves

This is a collection of game prototypes from game design students taking my class on Game Genre Studies in KDU. In this class, they are tasked to work alone creating a game using an iterative process. What you see below are works from solo designers creating game prototypes, using a design-test-iterate model over a span of 5 or 10 iterations. Art used are rough placeholders, programming is limited by what the designers can figure out to do with Stencyl, but the designers have to show using testing that they’re able to *evolve* a prototype into a fun, playable game using testing feedback.

Do check ’em out and see if the prototypes prove that these students can do game design.

2016-01-Joshua-Prototype

10-week iteration process. Game is playable here at https://joshykc.wordpress.com/

2015-03-GGS1-Dushanth

5-week Iteration process. Prototype playable at https://dushanthdanielray.wordpress.com/

2015-01-GGS2-Andrew

10-week iteration process. Game is downloadable here: http://www.sxingamedev.portfoliobox.net/solo_projects/geminate

2014-02-GGS2-Tyle

10-week iteration process. Game is downloadable here: http://gamedev.kdu.edu.my/404/ponch/2015_ponch.htm

5 5-week iteration process. Game is downloadable here: https://ninethlionblog.wordpress.com/2017/04/03/summary-of-the-weeks-platformer/


10-week iteration process. Game is downloadable here: https://rustyparang.wordpress.com/2016/08/04/a-blazing-success-brotherswing/


10-week iteration process: Game is downloadable here: https://unparallelbehavior.wordpress.com/2016/11/23/beat-em-up-adventure-base-building/


10-week iteration process. Game is downloadable here: https://lazydexterislazy.wordpress.com/2016/11/22/kung-fu-master-vs-aliens-beta-demo/


10-week iteration process. Game is downloadable here: https://king3421.wordpress.com/2016/11/22/skipped-to-the-end/

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