Incomplete teams: Managing student projects with incomplete skillsets

It happens: sometimes you get a student team that doesn’t have a major skillset usually needed to make a game. Not that it’s impossible, but it means the team mentor has to consider what to do to make sure they are able to get a game out.

Now that’s actually not impossible: there are one-person games out there, and my previous research did focus on ensuring designers could survive a worst-case scenario of having no one to work with. With regard to student projects though, there’s a specific goal: the game has to showcase the students ability to conceive, plan, develop and finish a project.

Here are two student teams that had this problem that asked me for mentoring. Continue reading

Three Minute Answers: Az Samad on Becoming a Game Music Performer

Az Samad of www.azsamad.com has quite a background as a guitarist, composer and music teacher. He performed in Distant Worlds: Music from Final Fantasy in KL, Comic Fiesta and Game Start.

This interview was part of a set of interviews captured for a KDU event called Interplay to talk on the benefits of gaming for young people. Here, Az talks about how his experience with gaming led him to one of his career highlights: playing Final Fantasy music in the Malaysian Philharmonic Orchestra.

Three Minute Answers: Gwen and Sharon on Dealing with the Impostor Syndrome

The “Impostor Syndrome” is something commonly cited as a reason new developers feel uneasy about saying they do game development, or to even engage with those who do. I do feel the need to ask about it since as a lecturer, I noticed that lack of confidence in one’s ability to develop does impede a student’s ability to expand their abilities and network.

Here, Gwen and Sharon gave IMHO a pretty good answer on how does one deal with the feeling of having an Impostor Syndrome.

Three Minute Answers: Sharon and Gwen, audio designers of IMBA Interactive

Sharon Kho and Gwen Guo are two audio designers from IMBA Interactive, a company in Singapore specializing in creating sounds for games. Being GAMBIT graduates – a collaboration between the Singapore govt and MIT to create future game dev professionals – they talk on their journey from their personal interests up till becoming co-workers in this unique setup.

Here they talk about the development of their company IMBA: on how it was conceived, their progress from starting with very little capital, to a view of the foley setup they have in their studio.