About Me

Welcome to my site! This collects the works of Hilmy Abdul Rahim.

Am currently a Product Manager. I have 5 years experience as a Game Dev Producer, and also more than 15 years experience teaching Game Dev.

I was a Producer at gameka.my and also in two other game companies in Malaysia. I have managed projects on Nintendo DS, game assets for the PS2, Flash games and was producing Unity projects for mobile and desktop games.

I have taught game development and multimedia at three different Universities in Malaysia. I covered creative development using Photoshop, Premiere and Director. I developed the Software Engineering and Games Design program in MMU, and taught game development in Limkokwing University College.

I previously taught game development at KDU University College, now known as OUW. I taught a variety of topics on game development with a focus on design. I have taught classes on Design Fundamentals, Business & Marketing for game devs, Narrative in Games, Game Genre Studies, Games Media Studies, Human Computer Interaction for Games and Game World Creation. If that looks varied, that’s because I was also tasked to create a Game Design stream for the degree program from scratch to train game designers to work in tandem with game art students and game programming students.

I do art on an amateur basis. Mainly SAI and Photoshop. It helps my interest in Worldbuilding, as I’m able to flesh out concepts and convey the idea to others.

I developed a process for prototyping games and iterative development for game designers to prove their ability to design. You can see the works the students from my classes did here:

I have written on how I researched and applied prototyping for teaching game designers in these links:

I conduct short interviews. Mainly on game development, because that’s the field a lot of people have questions about, and it seemed easier to be able to say “look, go here and hear what he or she said.” Very handy for teaching, this.

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