Experimenting with adding AI to the pipeline. The AI generated pieces tend to be quite good at providing silhouettes that seemed evocative, and thus pushing me to figure out how to render a character while retaining the feel.
There’s a lot of discourse on AI-generated art now, and I gotta say I like Loish’s approach to the situation. If one can make that part of their pipeline, the time savings could allow for more production to happen.
Trying out Unity’s 2D tools to convert my OC into an animated character. The rig isn’t perfect with obvious gaps here and there because I didn’t anticipate how much I’d stretch the character parts, but it was interesting to see how far I can push the animations from a single image source.
Breakdown of the character took about half a day. Rigging was done multiple times, but once I understood how I should rig the character, it took about ten minutes to redo a new rig. Each animation took between 30 mins to an hour.
Inktober 2016 was a bust. Even though I started the first Ink on the 1st, there was too much to last month – including two overseas conferences – to focus on an Ink a day. I could have if I went simpler, but I realized the investment is part of what makes the inking fun. Doesn’t meet the goal of Inktober though.
Nevertheless, the prompts for this year are useful; had an idea just from a cursory glance through the words. So let’s see if I can take it further.
ConceptArt.org’s challenge was to redesign Charlemagne’s sword, Joyeuse. The sword is real, so the task is to reimagine it as a fantasy weapon.
The key features to the sword was that it changes color multiple times in a day, and it represented joyousness. More of a mass media weapon than a slaying device.
For the color feature, I settled on using opal as a material source. Opal was reputed to be a gemstone that changes color, even when the owner dies. The change of light throughout the day would change the refracted light from the sword, so it explains the color-changing feature. Continue reading →