Monthly Archives: June 2018

Building a procedural city generator in Unity

Hilmyworks' Procedural City Generation on June 27th, 2018
June 27th, 2018

Since I was able to generate a building on any physics-enhanced surface in Unity, I can add the code into any scene, click-and-drag on a physics enabled surface and generate a building on it. Thus, when I got Gaia around the end of June, I was able to generate procedural buildings within a generated landscape scene.

Added a Post-Processing Stack effect for fun.