Building a procedural city generator in Unity – AR version!

Hilmyworks' Procedural City Generation on August 28th 2018
August 28th 2018

So far, the buildings generated were accurately scaled. On August 2018 I started experimenting with AR, which I discovered that a real-size skyscraper in AR isn’t that easy to view on a phone! So I added a Minimize mode, where the buildings could be scaled down to be viewable on an AR-detected floor.

The implementation is admittedly a hack, and since some parts of the code couldn’t figure out what to do with the new scale, issues with z-fighting and object placement appeared. But on the whole, it’s a version I can show to people on my phone, so I just need to clean up my code.

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