Author Archives: Hilmy

Swordtember 05-06: Longsword, Claymore

The thing about researching swords is finding out how some names are not as well defined as the other. Skipped Scimitar as it’s a very loose definition of a type of curved swords, which made it hard to pinpoint what to draw. And apparently there are two interpretations of what a Claymore is: it’s either a very long two-handed sword or a basket-hilt broadsword.

Animated “Kali Sticks Wielding Soldier” Using Unity 2D Tools

Trying out Unity’s 2D tools to convert my OC into an animated character. The rig isn’t perfect with obvious gaps here and there because I didn’t anticipate how much I’d stretch the character parts, but it was interesting to see how far I can push the animations from a single image source.

Breakdown of the character took about half a day. Rigging was done multiple times, but once I understood how I should rig the character, it took about ten minutes to redo a new rig. Each animation took between 30 mins to an hour.

Building a procedural city generator in Unity with SNAPS

September 13, 2019

Took a break from this project between September 2018 and July 2019; had switched jobs and had to spend time adapting to being a Producer again. However, in mid-August of 2019, Unity released a set of prototyping assets called SNAPS. Was surprised to discover that the height measurement for SNAPS was precisely the one I used, which implied adapting the SNAPS prototyping assets for use in my Procedural City Generator would be doable.