Unity just announced they’re integrating ProBuilder into the engine. So spent the night doing tutorials, and today tried to build one of my old concepts into a 3D mockup.
There’s a huge amount of space for improvement, but the tool is quite simple to use. Neat.
It happens: sometimes you get a student team that doesn’t have a major skillset usually needed to make a game. Not that it’s impossible, but it means the team mentor has to consider what to do to make sure they are able to get a game out.
Now that’s actually not impossible: there are one-person games out there, and my previous research did focus on ensuring designers could survive a worst-case scenario of having no one to work with. With regard to student projects though, there’s a specific goal: the game has to showcase the students ability to conceive, plan, develop and finish a project.
Here are two student teams that had this problem that asked me for mentoring. Continue reading