A colleague started chatting with me on fashion concepts, and he introduced to – besides many other things – the idea of Techwear.
Searching for that term was an eye-opener. Movement wear based on futuristic materials with a hint of cyberpunk.
Had to mess around with that, so here ya go.
ConceptArt.org’s challenge was to redesign Charlemagne’s sword, Joyeuse. The sword is real, so the task is to reimagine it as a fantasy weapon.
The key features to the sword was that it changes color multiple times in a day, and it represented joyousness. More of a mass media weapon than a slaying device.
For the color feature, I settled on using opal as a material source. Opal was reputed to be a gemstone that changes color, even when the owner dies. The change of light throughout the day would change the refracted light from the sword, so it explains the color-changing feature. Continue reading
Photobash – with the bash elements composed of mostly textures – of one of the waterworld designs.
Character design fleshouts from the game world designs of Game World Creation batch sem2 2016. Two students made water-based worlds, so compiling them into a set.
Images in circles are refs provided in the World Design Docs.
Photobash of a World Design Construct using the refs indicated by the student’s game design doc. He referenced an ancient Indian reservoir – which I recognized due to the epic sense of scale – and thus mocked out how that reservoir would look based on his guidelines. Again, the purpose is to demonstrate how his designs can be visually interpreted by an artist.
One day work.
Did an exercise fleshing out a student’s Game World Document to demonstrate how his designs can be interpreted by artists.
One day work, following the guidelines from the Doc.