Set of character art done in February 2020. Found a process that significantly sped up my workflow, so will how far I can press it.
A colleague started chatting with me on fashion concepts, and he introduced to – besides many other things – the idea of Techwear.
Searching for that term was an eye-opener. Movement wear based on futuristic materials with a hint of cyberpunk.
Had to mess around with that, so here ya go.
The key features to the sword was that it changes color multiple times in a day, and it represented joyousness. More of a mass media weapon than a slaying device.
For the color feature, I settled on using opal as a material source. Opal was reputed to be a gemstone that changes color, even when the owner dies. The change of light throughout the day would change the refracted light from the sword, so it explains the color-changing feature. Continue reading
Photobash of a World Design Construct using the refs indicated by the student’s game design doc. He referenced an ancient Indian reservoir – which I recognized due to the epic sense of scale – and thus mocked out how that reservoir would look based on his guidelines. Again, the purpose is to demonstrate how his designs can be visually interpreted by an artist.
One day work.