Building a procedural city generator in Unity

Hilmyworks's Procedural City Generation on October 4th, 2016
October 4th, 2016

Procedural city generation is one of my main interests, and this article is a record of how I developed my own version from late 2016 till now.

The initial version was an adaptation of Unity’s Roll-a-ball tutorial. I started learning Unity on 2016, so with my limited understanding, I simply tried creating single Gameobject blocks with window textures, and tested the ability to randomly place the Gameobjects.

Leave a Reply

Your email address will not be published. Required fields are marked *

 

This site uses Akismet to reduce spam. Learn how your comment data is processed.