Overextended Inktober 2016 1-3

inktober2016-1-3

Inktober 2016 was a bust. Even though I started the first Ink on the 1st, there was too much to last month – including two overseas conferences – to focus on an Ink a day. I could have if I went simpler, but I realized the investment is part of what makes theĀ inking fun. Doesn’t meet the goal of Inktober though.

Nevertheless, the prompts for this year are useful; had an idea just from a cursory glance through the words. So let’s see if I can take it further.

So, 1-3:
1) Fast
2) Noisy
3) Collect

Prop design – Charlemagne’s sword Joyeuse

Joyeuse concept

ConceptArt.org’s challenge was to redesign Charlemagne’s sword, Joyeuse. The sword is real, so the task is to reimagine it as a fantasy weapon.

The key features to the sword was that it changes color multiple times in a day, and it represented joyousness. More of a mass media weapon than a slaying device.

For the color feature, I settled on using opal as a material source. Opal was reputedĀ to be a gemstone that changes color, even when the owner dies. The change of light throughout the day would change the refracted light from the sword, so it explains the color-changing feature. Continue reading

Enviroment Design – Photobash of Divumidas’s Construct

Mugnas-Floating-Reservoir
Photobash of a World Design Construct using the refs indicated by the student’s game design doc. He referenced an ancient Indian reservoir – which I recognized due to the epic sense of scale – and thus mocked out how that reservoir would look based on his guidelines. Again, the purpose is to demonstrate how his designs can be visually interpreted by an artist.

One day work.