
Category Archives: Thoughts
Learning ProBuilder in Unity: Concept Art 3D mockup.
Unity just announced they’re integrating ProBuilder into the engine. So spent the night doing tutorials, and today tried to build one of my old concepts into a 3D mockup.
There’s a huge amount of space for improvement, but the tool is quite simple to use. Neat.
Incomplete teams: Managing student projects with incomplete skillsets
It happens: sometimes you get a student team that doesn’t have a major skillset usually needed to make a game. Not that it’s impossible, but it means the team mentor has to consider what to do to make sure they are able to get a game out.
Now that’s actually not impossible: there are one-person games out there, and my previous research did focus on ensuring designers could survive a worst-case scenario of having no one to work with. With regard to student projects though, there’s a specific goal: the game has to showcase the students ability to conceive, plan, develop and finish a project.
Here are two student teams that had this problem that asked me for mentoring. Continue reading
At TEDxKL
Precursor to 3 Minute Answers Interview: Pang Lih-Hern
Trying out the concept of 3-min interviews, I did a test version featuring Pang Lih-Hern, the programmer for Liquid Rock Games and a strong proponent for open-source. This was done back in 2010.
There were several hiccups with this which I eventually had to work on.

